fortran66のブログ

fortran について書きます。

Rutherford scattering

原子核の存在を示唆することになった、ラザフォードによるα粒子散乱実験の、モデル計算を試みます。(ゆくゆくは散乱ポテンシャルを変えて散乱断面積の理論値を散乱体の影を見て実感したいという、おぼろげな希望が背景にあります。)

固定されたクーロン型のポテンシャルにマーカー裏側から平行に荷電粒子が入射してきて、斥力型の力を受けて散乱されます。ラザフォードの実験では金薄膜にα線を入射したところ、ほとんどはスカスカと通り抜けるにもかかわらず、まれに大きな角度に曲げられて散乱する場合があり、さらには入射側にまで跳ね返るように戻ってくる場合もあることを見出し、これから原子核電荷が空間的にごく小さい領域に密集していることを示唆しました。

実行結果

赤い球体の位置に散乱体を置いています。入射側にはじき返されている粒子の軌跡が見えます。

入射粒子の出発座標は乱数で決めています。矩形の領域から出発します。

入射側と逆側から見てみました。ポテンシャルの対称性から散乱体を中心に円形に散乱されてゆきます。

スケールを変えて、全体像を見ています。

散乱体を含むある平面を切り出したものです。対称性から本来はこれだけで必要な情報を得るのに十分です。散乱された粒子の軌跡の包絡線は二次曲線を描いているらしいです。

横から見ると散乱が平面内で起きていることが確かめられます。

ラザフォード散乱は散乱ポテンシャルの符号によらず(斥力か引力かによらないで)に同じ散乱の角度依存性を示すはずなので、それを確かめてみるのも一興かと思います。

ここでは計算を簡単にするため、座標系をスケールしているのですが、その単位がよくわからないという手抜き状態。本当は赤玉の大きさを散乱断面積の理論値にしたかったのですが・・・w

Fortran Source

ちょっとオブジェクト指向風に散乱ルーチンを書いてみました。でも運動方程式積分オイラー法と言う手抜き。暫定版ということで清書とかしてません。

直してませんが、配列の添え字の順番に混乱がありました。パラメータによっては、配列はみだしが起きます。

!=====================================================
MODULE m_scatter
IMPLICIT NONE
REAL :: dt = 0.1
!
TYPE :: t_vec
 REAL :: x, y, z
END TYPE
!
TYPE :: t_particle
 TYPE (t_vec) :: pos, vel
END TYPE
!
INTERFACE OPERATOR (+)
 MODULE PROCEDURE vec_plus
END INTERFACE
!
INTERFACE OPERATOR (*)
 MODULE PROCEDURE vec_a_mult
END INTERFACE
!
CONTAINS
!---------------------------------
SUBROUTINE set_time_interval(t)
REAL, INTENT(IN) :: t
dt = t
RETURN
END SUBROUTINE set_time_interval
!---------------------------------
TYPE (t_vec) FUNCTION vec_plus(v1, v2)
TYPE (t_vec), INTENT(IN) :: v1, v2
vec_plus%x = v1%x + v2%x
vec_plus%y = v1%y + v2%y
vec_plus%z = v1%z + v2%z
RETURN
END FUNCTION vec_plus
!---------------------------------
TYPE (t_vec) FUNCTION vec_a_mult(a, v)
REAL, INTENT(IN) :: a
TYPE (t_vec), INTENT(IN) :: v
vec_a_mult%x = a * v%x
vec_a_mult%y = a * v%y
vec_a_mult%z = a * v%z
RETURN
END FUNCTION vec_a_mult
!---------------------------------
TYPE (t_particle) FUNCTION init_particle(pos_, vel_)
TYPE (t_vec), INTENT(IN) :: pos_, vel_
init_particle = t_particle( pos_, vel_ )
RETURN
END FUNCTION init_particle
!---------------------------------
REAL FUNCTION radius(v)
TYPE (t_vec), INTENT(IN) :: v
radius = SQRT(v%x ** 2 + v%y **2 + v%z ** 2)
RETURN
END FUNCTION radius
!---------------------------------
TYPE (t_vec) FUNCTION force(pos)
TYPE (t_vec), INTENT(IN) :: pos
REAL, PARAMETER :: alpha_prime = 1.0
REAL :: r
r = radius(pos)
force%x = alpha_prime * pos%x / r ** 3 ! derivative of the Coulomb potential
force%y = alpha_prime * pos%y / r ** 3
force%z = alpha_prime * pos%z / r ** 3
RETURN
END FUNCTION force
!---------------------------------
SUBROUTINE step(p) ! Euler's method
TYPE (t_particle), INTENT(IN OUT) :: p
TYPE (t_vec) :: dv, dx
p%vel = p%vel + dt * force(p%pos)
p%pos = p%pos + dt * p%vel
RETURN
END SUBROUTINE step
!---------------------------------
END MODULE m_scatter
!=====================================================
MODULE m_ART
USE, INTRINSIC :: ISO_C_BINDING 
USE opengl_gl
USE opengl_glu
USE opengl_glut
IMPLICIT NONE
!---- TYPE definitions ---------------------------------
TYPE, BIND(C) :: t_ARParam
 INTEGER(C_INT) :: ixsize, iysize
 REAL(C_DOUBLE) :: dmat(4, 3)
 REAL(C_DOUBLE) :: dist_factor(4)
END TYPE
!
TYPE, BIND(C) :: t_ARMarkerInfo 
 INTEGER(C_INT) :: iarea
 INTEGER(C_INT) :: id
 INTEGER(C_INT) :: dir
 REAL(C_DOUBLE)  :: cf
 REAL(C_DOUBLE)  :: pos(2)
 REAL(C_DOUBLE)  :: dline(3, 4)
 REAL(C_DOUBLE)  :: vertex(2, 4)
END TYPE
!---- global variables ---------------------------------
INTEGER(C_INT) :: ithresh = 100
INTEGER(C_INT) :: icount = 0
INTEGER(C_INT) :: ipatt_id
REAL(C_DOUBLE) :: patt_width = 80.0_c_double
REAL(C_DOUBLE) :: patt_center(2) = (/0.0_c_double, 0.0_c_double/)
REAL(C_DOUBLE) :: patt_trans(3, 4)
INTEGER(C_INT) :: ixsize, iysize
TYPE(t_ARParam) :: cparam
!---- INTERFACE BLOCK -----------------------------------
INTERFACE
 SUBROUTINE arVideoCapStop() BIND(C, NAME = 'arVideoCapStop')
 END SUBROUTINE arVideoCapStop
! 
 SUBROUTINE arVideoClose() BIND(C, NAME = 'arVideoClose')
 END SUBROUTINE arVideoClose
!
 SUBROUTINE argCleanup() BIND(C, NAME = 'argCleanup')
 END SUBROUTINE argCleanup
! 
 INTEGER(C_INT) FUNCTION arVideoGetImage() BIND(C, NAME = 'arVideoGetImage')
 USE, INTRINSIC :: ISO_C_BINDING 
 END
!
 SUBROUTINE arUtilSleep(i) BIND(C, NAME = 'arUtilSleep')
 USE, INTRINSIC :: ISO_C_BINDING 
 INTEGER(C_INT), VALUE :: i 
 END
!
 SUBROUTINE arUtilTimerReset() BIND(C, NAME = 'arUtilTimerReset')
 USE, INTRINSIC :: ISO_C_BINDING 
 END
!
 SUBROUTINE argDrawMode2D() BIND(C, NAME = 'argDrawMode2D')
 END 
!
 SUBROUTINE argDispImage( iptr, i, j ) BIND(C, NAME = 'argDispImage')
 USE, INTRINSIC :: ISO_C_BINDING 
 INTEGER(C_INTPTR_T), VALUE :: iptr
 INTEGER, VALUE :: i, j
 END 
!
 INTEGER(C_INT) FUNCTION arDetectMarker( iptr, i, mark, k ) BIND(C, NAME = 'arDetectMarker')
 USE, INTRINSIC :: ISO_C_BINDING 
 IMPORT :: t_ARMarkerInfo
 INTEGER(C_INTPTR_T), VALUE :: iptr
 INTEGER(C_INT)     , VALUE :: i
 TYPE(t_ARMarkerInfo), POINTER :: mark(:)
 INTEGER(C_INT) :: k
 END 
!
 SUBROUTINE arVideoCapNext() BIND(C, NAME = 'arVideoCapNext')
 END 
!
 SUBROUTINE argSwapBuffers() BIND(C, NAME = 'argSwapBuffers')
 END 
!
 SUBROUTINE arGetTransMat(ptr, d1, d, d2) BIND(C, NAME = 'arGetTransMat')
 USE, INTRINSIC :: ISO_C_BINDING 
 TYPE(C_PTR), VALUE :: ptr
 REAL(C_DOUBLE), VALUE :: d
 REAL(C_DOUBLE):: d1(2), d2(3, 4)
 END 
!
 SUBROUTINE argDrawMode3D() BIND(C, NAME = 'argDrawMode3D')
 END SUBROUTINE argDrawMode3D
 !
 SUBROUTINE argDraw3dCamera(ix, iy) BIND(C, NAME = 'argDraw3dCamera')
 USE, INTRINSIC :: ISO_C_BINDING 
 INTEGER(C_INT), VALUE :: ix, iy 
 END
 !
 SUBROUTINE argConvGlpara(x, y) BIND(C, NAME = 'argConvGlpara')
 USE, INTRINSIC :: ISO_C_BINDING 
 REAL(C_DOUBLE) :: x(4, 3), y(4, 4) 
 END
! 
 SUBROUTINE arVideoCapStart() BIND(C, NAME = 'arVideoCapStart')
 END
!
 SUBROUTINE argMainLoop( i, j, k ) BIND(C, NAME = 'argMainLoop')
 USE, INTRINSIC :: ISO_C_BINDING 
 INTEGER, VALUE :: i
 TYPE(C_FUNPTR), VALUE :: j, k
 END
!
 INTEGER(C_INT) FUNCTION arVideoOpen(text) BIND(C, NAME = 'arVideoOpen')
 USE, INTRINSIC :: ISO_C_BINDING
 CHARACTER(C_CHAR) :: text(*)
 END
!
 INTEGER(C_INT) FUNCTION arVideoInqSize(ix, iy) BIND(C, NAME = 'arVideoInqSize')
 USE, INTRINSIC :: ISO_C_BINDING
 INTEGER(C_INT) :: ix, iy
 END
! 
 INTEGER(C_INT) FUNCTION arParamLoad(text, i, xparam) BIND(C, NAME = 'arParamLoad')
 USE, INTRINSIC :: ISO_C_BINDING
 IMPORT :: t_ARParam
 CHARACTER(C_CHAR) :: text(*)
 TYPE(t_ARParam) :: xparam
 INTEGER(C_INT), VALUE :: i
 END
!
 SUBROUTINE arParamChangeSize(xparam, i, j, yparam) BIND(C, NAME = 'arParamChangeSize')
 USE, INTRINSIC :: ISO_C_BINDING
 IMPORT :: t_ARParam
 TYPE(t_ARParam) :: xparam, yparam
 INTEGER(C_INT), VALUE :: i, j
 END
! 
 SUBROUTINE arInitCparam(xparam) BIND(C, NAME = 'arInitCparam' )
 IMPORT :: t_ARParam
 TYPE(t_ARParam) :: xparam
 END
! 
 SUBROUTINE arParamDisp(xparam) BIND(C, NAME = 'arParamDisp')
 IMPORT :: t_ARParam
 TYPE(t_ARParam) :: xparam
 END
!
 INTEGER(C_INT) FUNCTION arLoadPatt(text) BIND(C, NAME = 'arLoadPatt')
 USE, INTRINSIC :: ISO_C_BINDING
 CHARACTER(C_CHAR) :: text(*)
 END
!
 SUBROUTINE argInit(iptr, d, i1, i2, i3, i4) BIND(C, NAME = 'argInit')
 USE, INTRINSIC :: ISO_C_BINDING
 TYPE(C_PTR), VALUE :: iptr
 REAL(C_DOUBLE)      , VALUE :: d
 INTEGER(C_INT)     , VALUE :: i1, i2, i3, i4
 END
!
 REAL(C_DOUBLE) FUNCTION arUtilTimer() BIND(C, NAME = 'arUtilTimer')
 USE, INTRINSIC :: ISO_C_BINDING
 END FUNCTION arUtilTimer
END INTERFACE
CONTAINS
!-------------------------------------------------
SUBROUTINE init() BIND(C)
USE, INTRINSIC :: ISO_C_BINDING 
USE opengl_gl
USE opengl_glu
USE opengl_glut
IMPLICIT NONE
TYPE(t_ARParam) :: wparam
CHARACTER (LEN = 35) :: vconf = "Data/WDM_camera_flipV.xml" // c_null_char
CHARACTER (LEN = 35) :: cparam_name = "Data/camera_para.dat" // c_null_char
CHARACTER (LEN = 35) :: patt_name   = "Data/patt.hiro"       // c_null_char
!   /* open the video path */
IF( arVideoOpen( vconf ) < 0 ) STOP
!    /* find the size of the window */
IF( arVideoInqSize( ixsize, iysize ) < 0 ) STOP
PRINT *, "Image size (x,y) = ", ixsize, iysize
!    /* set the initial camera parameters */
IF ( arParamLoad( cparam_name, 1, wparam ) < 0 ) THEN
 PRINT *, "Camera parameter load error !!"
 STOP
END IF
CALL arParamChangeSize( wparam, ixsize, iysize, cparam )
CALL arInitCparam( cparam )
PRINT *, "*** Camera Parameter ***"
CALL arParamDisp( cparam )
ipatt_id = arLoadPatt( patt_name )
IF ( ipatt_id < 0 ) THEN
 PRINT *, "pattern load error !!"
 STOP
END IF
!    /* open the graphics window */
CALL argInit( C_LOC(cparam), 1.0_c_double, 0, 0, 0, 0 )
RETURN
END SUBROUTINE init
!-------------------------------------------------
SUBROUTINE mainLoop() BIND(C, NAME = 'mainLoop')
IMPLICIT NONE
INTEGER(C_INTPTR_T) :: dataPtr
TYPE(t_ARMarkerInfo), POINTER:: marker_info(:)
INTEGER(C_INT) :: marker_num
INTEGER(C_INT) :: j, k
LOGICAL, SAVE :: qfirst = .TRUE.
IF (qfirst) THEN 
 ALLOCATE(marker_info(50)) ! ?
 qfirst = .FALSE.
END IF
dataPtr = arVideoGetImage()
IF (dataPtr == 0) THEN
 CALL arUtilSleep(2)
 RETURN
END IF
IF (icount == 0) CALL arUtilTimerReset()
icount = icount + 1
CALL argDrawMode2D()
CALL argDispImage( dataPtr, 0, 0 )
IF ( arDetectMarker( dataPtr, ithresh, marker_info, marker_num ) < 0 ) THEN
 CALL cleanup()
 RETURN
END IF
CALL arVideoCapNext()
k = -1
DO j = 1, marker_num
 IF (ipatt_id == marker_info(j)%id) THEN
  IF (k == -1) THEN 
   k = j
  ELSE 
   IF (marker_info(k)%cf < marker_info(j)%cf ) k = j
  END IF
 END IF
END DO
IF ( k == -1 ) THEN 
 CALL argSwapBuffers()
 RETURN
END IF
! draw-main 
CALL arGetTransMat( C_LOC(marker_info(k)), patt_center, patt_width, patt_trans )
CALL draw()
CALL argSwapBuffers()
RETURN
END SUBROUTINE mainLoop
!-------------------------------------------------
SUBROUTINE cleanup() BIND(C)
USE, INTRINSIC :: ISO_C_BINDING
USE opengl_gl
USE opengl_glu
USE opengl_glut
IMPLICIT NONE 
CALL arVideoCapStop()
CALL arVideoClose()
CALL argCleanup()
RETURN
END SUBROUTINE cleanup
!-------------------------------------------------
SUBROUTINE keyEvent( key, ix, iy ) BIND(C, NAME = 'keyEvent')
USE, INTRINSIC :: ISO_C_BINDING 
USE opengl_gl
USE opengl_glu
USE opengl_glut
IMPLICIT NONE
INTEGER(C_SIGNED_CHAR), VALUE :: key
INTEGER(C_INT)        , VALUE :: ix, iy
IF (key == 27) THEN
  PRINT *, "*** ", icount / arUtilTimer(), "(frame/sec)"
  CALL cleanup()
  STOP
END IF
RETURN
END SUBROUTINE keyEvent
!---------------------------------------------------------------
SUBROUTINE draw() BIND(C)
USE, INTRINSIC :: ISO_C_BINDING 
USE opengl_gl
USE opengl_glu
USE opengl_glut
USE m_scatter
IMPLICIT NONE
REAL(gldouble) :: gl_para(4, 4)
REAL(glfloat ) :: mat_ambient(4) = [ 0.0_glfloat, 1.0_glfloat, 0.0_glfloat, 1.0_glfloat ]
REAL(glfloat ) :: mat_flash(4)   = [ 0.0_glfloat, 0.0_glfloat, 0.0_glfloat, 1.0_glfloat ]
REAL(glfloat ) :: mat_flash_shiny(1) = [ 50.0 ]
REAL(glfloat ) :: ambi(4)            = [ 0.1_glfloat, 0.1_glfloat, 0.1_glfloat, 0.1_glfloat ]
REAL(glfloat ) :: lightZeroColor(4)  = [ 0.0_glfloat, 1.0_glfloat, 1.0_glfloat, 0.1_glfloat ]
! shadow  
REAL(gldouble) :: shadowMatrix(4, 4), plane(4)
REAL(glfloat ), SAVE :: xl = 0.0_glfloat, yl = 0.0_glfloat, zl = -1.0_glfloat, wl = 0.0_glfloat, theta = 0.0
!
INTEGER, SAVE :: icount
LOGICAL, SAVE :: qfirst = .TRUE.
REAL :: x0, y0, z0
!
INTEGER, PARAMETER :: max_pos = 2000, max_traject = 2000
REAL(glfloat), SAVE :: traject(max_pos, 3, max_traject) 
TYPE (t_particle) :: p
INTEGER :: i, ipos
! 
CALL argDrawMode3D()
CALL argDraw3dCamera( 0, 0 )
CALL glClearDepth( 1.0_gldouble )
CALL glClear(GL_DEPTH_BUFFER_BIT)
CALL glEnable(GL_DEPTH_TEST)
CALL glDepthFunc(GL_LEQUAL)
CALL argConvGlpara(patt_trans, gl_para) ! /* load the camera transformation matrix */
CALL glMatrixMode(GL_MODELVIEW)
CALL glLoadMatrixd( gl_para )
CALL glLightfv(GL_LIGHT0, GL_POSITION, [xl, yl, zl, wl]) ! light_position + light kind
!CALL glLightfv(GL_LIGHT0, GL_AMBIENT , ambi)
CALL glLightfv(GL_LIGHT0, GL_DIFFUSE , lightZeroColor)
CALL glMaterialfv(GL_FRONT, GL_SPECULAR , mat_flash)
CALL glMaterialfv(GL_FRONT, GL_SHININESS, mat_flash_shiny)	
CALL glMaterialfv(GL_FRONT, GL_AMBIENT  , mat_ambient)
CALL glMatrixMode(GL_MODELVIEW)
!
IF (qfirst) THEN
 qfirst = .FALSE.
 CALL RANDOM_SEED()
 icount = 0
END IF
icount = icount + 1 
IF (icount == max_traject) stop
!
z0 = -20.0_glfloat
CALL RANDOM_NUMBER(x0)
CALL RANDOM_NUMBER(y0)
x0 = ( x0 - 0.5_glfloat ) * 20.0_glfloat
y0 = ( y0 - 0.5_glfloat ) * 20.0_glfloat
CALL set_time_interval(0.05)
p = init_particle( t_vec(x0, y0, z0), t_vec(0.0, 0.0, 1.0) )
DO i = 1, max_traject
 CALL step(p)
 traject(i, 1, icount) = p%pos%x * 5.0_glfloat
 traject(i, 2, icount) = p%pos%y * 5.0_glfloat
 traject(i, 3, icount) = p%pos%z * 5.0_glfloat
END DO

!
CALL glTranslatef( 0.0_glfloat, 0.0_glfloat, 10.0 -z0 * 5.0_glfloat )
CALL glScalef(0.5_glfloat, 0.5_glfloat, 0.5_glfloat)
!
! light   position = [xl, yl, zl, wl]
!
CALL glPushMatrix()
CALL glPushAttrib(GL_LIGHTING_BIT)
CALL glColor3f(1.0_glfloat, 0.0_glfloat, 0.1_glfloat)
CALL glTranslatef( 0.0, 0.0, 0.0 )
CALL glutSolidSphere(5.0_gldouble, 10, 10)
CALL glPopAttrib()
CALL glPopMatrix()
!
! objects
!
CALL glPushMatrix()
CALL glEnable(GL_LIGHTING)
CALL glEnable(GL_LIGHT0)
!
CALL glLineWidth(1.0_glfloat)
CALL glColor3f(1.0_glfloat, 1.0_glfloat, 1.0_glfloat)
DO i = 1, icount 
 CALL glBegin(GL_LINE_STRIP)
 DO ipos = 1, max_traject
   CALL glVertex3f( traject(ipos, 1, i), traject(ipos, 2, i), traject(ipos, 3, i) )
 END DO
 CALL glEnd()
 CALL glFlush()
END DO 
CALL glPopMatrix()
!
CALL glDisable( GL_LIGHTING )
CALL glDisable( GL_DEPTH_TEST )
RETURN
END SUBROUTINE draw
END MODULE m_ART
!=====================================================
PROGRAM main1
USE m_art
IMPLICIT NONE
CALL glutInit()
CALL init()
CALL arVideoCapStart()
CALL argMainLoop( 0, C_FUNLOC(keyEvent), C_FUNLOC(mainLoop) )
STOP
END PROGRAM main1